Violent Video Games and Aggression: Stimulation or Catharsis or Both?
نویسندگان
چکیده
منابع مشابه
Causal effects of violent sports video games on aggression: Is it competitiveness or violent content?
Three experiments examined the impact of excessive violence in sport video games on aggression-related variables. Participants played either a nonviolent simulation-based sports video game (baseball or football) or a matched excessively violent sports video game. Participants then completed measures assessing aggressive cognitions (Experiment 1), aggressive affect and attitudes towards violence...
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Distinguished Senators, ladies, and gentlemen. I am Craig Anderson, Professor of Psychology and Chair of the Department of Psychology at Iowa State University. I have studied human behavior for over 25 years. My first research publication, in 1979, concerned one potential contributing factor in the outbreak of riots. My first publication on video game violence appeared in 1987. Next month, the ...
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The level of presence, or immersion, a person feels with media influences the effect media has on them. This project examines both the causes and consequences of presence in the context of violent video game play. In a between subjects design, 227 participants were randomly assigned to play either a violent or a non violent video game. Causal modeling techniques revealed two separate paths to p...
متن کاملViolent Video Games and Aggression: a Review of the Literature
One of the main concerns that has constantly been raised against video games is that most of the games feature aggressive elements. This has led many people to assert that this may have a detrimental effect on individuals who play such games. Despite continuing controversy for over 15 years, there has been little in the way of systematic research. This article reviews the empirical studies in t...
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Previous studies have shown that violent video games prime aggressive thoughts and concepts. Interestingly, positively valenced test stimuli are rarely used in this field, though they might provide useful information on the nature of the emotional response to virtual violence and its associative structure. According to the General Aggression Model (GAM) and its extensions (Carnagey, Anderson, &...
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ژورنال
عنوان ژورنال: Cyberpsychology, Behavior, and Social Networking
سال: 2021
ISSN: 2152-2715,2152-2723
DOI: 10.1089/cyber.2020.0033